<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4151260489255253450</id><updated>2011-04-21T16:11:20.997-07:00</updated><title type='text'>Sorry, Mario. But the blog is in another castle.</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://chantygaming.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4151260489255253450/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://chantygaming.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Chris Pittman</name><uri>http://www.blogger.com/profile/00839753647278087874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>17</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4151260489255253450.post-8570904504402587109</id><published>2008-02-24T20:29:00.001-08:00</published><updated>2008-02-24T20:40:38.402-08:00</updated><title type='text'>GDC revisited</title><content type='html'>Well the 2008 GDC has come to a close.&lt;br /&gt;&lt;br /&gt;Gears of War 2 was announced as expected, but nothing earthshattering has been revealed about the game yet. The trailer is very awesome, even if it does not show off any in-game footage.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Qyy7okKow6w&amp;rel=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Qyy7okKow6w&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;I was really impressed with Microsoft's showings as a whole. Too Human looks great which has me quite excited. I've been following the game since it was a Gamecube game, and it's awesome to see it ooze quality after all of the changes it has gone through. &lt;br /&gt;&lt;br /&gt;Ninja Gaiden 2 is going to be ace as well. Talk about a bloody game...&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;HD-DVDeath&lt;/h3&gt;&lt;br /&gt;&lt;br /&gt;Welp, Toshiba finally pulled the plug on their HD-DVD format this past week.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;What does that mean for you, the avid movie buff?&lt;br /&gt;&lt;br /&gt;I'll explain all in this Thursday's edition of the Chanticleer. Check it out!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4151260489255253450-8570904504402587109?l=chantygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chantygaming.blogspot.com/feeds/8570904504402587109/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4151260489255253450&amp;postID=8570904504402587109' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4151260489255253450/posts/default/8570904504402587109'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4151260489255253450/posts/default/8570904504402587109'/><link rel='alternate' type='text/html' href='http://chantygaming.blogspot.com/2008/02/gdc-revisited.html' title='GDC revisited'/><author><name>Chris Pittman</name><uri>http://www.blogger.com/profile/00839753647278087874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4151260489255253450.post-5994440055300392882</id><published>2008-02-18T19:15:00.000-08:00</published><updated>2008-02-18T19:32:57.998-08:00</updated><title type='text'>Turtle Shell Turmoil</title><content type='html'>New Mario Kart Wii information has surfaced from Web site &lt;a href="http://www.wiiinsider.de/news_317385.php"&gt;Wii Insider&lt;/a&gt;. The information is in dutch, so you'll need a translator to uncover the goodies. Click &lt;a href="http://www.wiiinsider.de/news_317385.php"&gt;here&lt;/a&gt; to read the full article.&lt;br /&gt;&lt;br /&gt;I am pleased to see that Koopa Troopa will be returning to the series. He was my favorite character in Super Mario Kart, but I had to settle for Toad in the other games.&lt;br /&gt;&lt;br /&gt;The most interesting piece of info deals with the supposed release date of the game. The site claims that the European date has been set for April 25th, which is supposedly 15 days after the game launches in Japan. Could we be playing Mario Kart Wii in less than 2 months? I highly doubt it, but I'm crossing my fingers.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;GDC 2008&lt;/h3&gt;&lt;br /&gt;&lt;br /&gt;It's time for the annual Game Developers Conference held out west. This year promises to be bigger than ever, so expect a surprise or two to surface over the conventions four day period. Many games are rumored to appear such as Gears of War 2 for the Xbox 360. Rare's newest Banjo game should be in attendance, along with their highly rumored XBLA version of Goldeneye.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;A 360 model with a Blu-Ray drive is the current big rumor on the block. I wouldn't expect to see it this week, but Microsoft might feel that waiting would only hurt them in the long run. Hopefully we'll get a glimpse this week.&lt;br /&gt;&lt;br /&gt;Sony does not have a keynote, but I would expect to see at the very least new Killzone 2 footage. Sony is riding high after a very successful sales month in January, so it will be interesting to see how they carry the momentum into the second half of quarter one.&lt;br /&gt;&lt;br /&gt;A Crysis port could be at the show, and would probably end up on both 360 and PS3.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4151260489255253450-5994440055300392882?l=chantygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chantygaming.blogspot.com/feeds/5994440055300392882/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4151260489255253450&amp;postID=5994440055300392882' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4151260489255253450/posts/default/5994440055300392882'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4151260489255253450/posts/default/5994440055300392882'/><link rel='alternate' type='text/html' href='http://chantygaming.blogspot.com/2008/02/turtle-shell-turmoil.html' title='Turtle Shell Turmoil'/><author><name>Chris Pittman</name><uri>http://www.blogger.com/profile/00839753647278087874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4151260489255253450.post-3715722228970210761</id><published>2008-02-11T20:09:00.000-08:00</published><updated>2008-02-11T20:19:19.923-08:00</updated><title type='text'>Xbox Originals</title><content type='html'>Microsoft is thinking about the gamer this Valentine's Day by updating the list of Xbox Originals that can be downloaded on the Xbox 360.&lt;br /&gt;&lt;br /&gt;Ninja Gaiden Black, Sid Meier's Pirates! and  Black were added on Monday.&lt;br /&gt;&lt;br /&gt;They were added to a lineup that features Halo, Crimson Skies and Psychonauts among others.&lt;br /&gt;&lt;br /&gt;I really love this feature of the 360, but it proves that a bigger HD is needed. 1200 Microsoft points is well worth it for many of these games.&lt;br /&gt;&lt;br /&gt;Ninja Gaiden Black is especially worth the price of admission. The game was one of the best original Xbox games, and still holds up very well to this day. I highly recommend that everyone check this game out before the sequel hits in a few months. The punishing difficulty may turn some gamers off, but I suggest to keep trying. The game is extremely rewarding.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://upload.wikimedia.org/wikipedia/en/thumb/1/1e/Ngbcover.jpg/168px-Ngbcover.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px;" src="http://upload.wikimedia.org/wikipedia/en/thumb/1/1e/Ngbcover.jpg/168px-Ngbcover.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4151260489255253450-3715722228970210761?l=chantygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chantygaming.blogspot.com/feeds/3715722228970210761/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4151260489255253450&amp;postID=3715722228970210761' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4151260489255253450/posts/default/3715722228970210761'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4151260489255253450/posts/default/3715722228970210761'/><link rel='alternate' type='text/html' href='http://chantygaming.blogspot.com/2008/02/xbox-originals.html' title='Xbox Originals'/><author><name>Chris Pittman</name><uri>http://www.blogger.com/profile/00839753647278087874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4151260489255253450.post-3983776784232237373</id><published>2008-02-02T19:43:00.000-08:00</published><updated>2008-02-02T20:18:54.400-08:00</updated><title type='text'>Microsoft seeks macro acquisition</title><content type='html'>The big news this week in the technology world deals with Microsoft's bid to purchase Internet giant Yahoo. The Redmond based behemoth has reportedly offered $44.6 billion dollars for the company.&lt;br /&gt;&lt;br /&gt;The addition of Yahoo would give Microsoft a much needed boost in the war against Google, the current king of online advertising and searching.&lt;br /&gt;&lt;br /&gt;You can read the full story on &lt;a href="http://news.yahoo.com/s/nm/20080202/bs_nm/microsoft_dc"&gt;Yahoo News&lt;/a&gt;(Oh the Irony!)&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Devil May Cry 4&lt;/h3&gt;&lt;br /&gt;&lt;br /&gt;Devil May Cry 4 will be released this week on the 360 and PS3. Capcom's hack-and-slash phenomenon is the first major release of the year, and is definitely worth checking out.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;A demo is available on both consoles for people to check out the game before they commit to the $60 asking price. I leave you with a video of someone playing through the demo.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/zTXDGLQmav0&amp;rel=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/zTXDGLQmav0&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4151260489255253450-3983776784232237373?l=chantygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chantygaming.blogspot.com/feeds/3983776784232237373/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4151260489255253450&amp;postID=3983776784232237373' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4151260489255253450/posts/default/3983776784232237373'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4151260489255253450/posts/default/3983776784232237373'/><link rel='alternate' type='text/html' href='http://chantygaming.blogspot.com/2008/02/microsoft-seeks-macro-acquisition.html' title='Microsoft seeks macro acquisition'/><author><name>Chris Pittman</name><uri>http://www.blogger.com/profile/00839753647278087874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4151260489255253450.post-3453790474651433386</id><published>2008-01-26T13:07:00.000-08:00</published><updated>2008-01-26T13:42:16.166-08:00</updated><title type='text'>Reaching the next level</title><content type='html'>This week marks the first video game related podcast on The Chanticleer Web site. Matt McRae and myself aim to discuss games on all platforms. The first episode features the Wii, and how the party game has shaped it's lineup in a big way. We also touch on some of the games you will be playing the first half of this year including Super Smash Bros. Brawl and Wii Fit. Be sure to check it out &lt;a href="http://www.thechanticleeronline.com/podcasts/index.cfm?event=displaychannel&amp;upodcast_channel_id=2d7476bd-9771-4145-b84c-8a5791ea0c63"&gt;here &lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;GTApril&lt;/h3&gt;&lt;br /&gt;&lt;br /&gt;Rockstar Games announced this week that Grand Theft Auto 4 will be released on April 29, 2008. April 29th just happens to be the last day of final exams at our great university. A heck of a way to open up the summer vacation I must say.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;Several sites were given the opportunity to play an upgraded version of the game last week. Many people walked away impressed as it seems Rockstar has done their job of fixing the big issues that were present when the press last got a whirl at the game in October. GTA4 is set to be the biggest multi-platform game of the year, and the coming months should be exciting as we see the final product take shape.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Help Wanted&lt;/h3&gt;&lt;br /&gt;&lt;br /&gt;I am currently in the process of writing a story about MMORPGs and their impact on college students. If you or somebody that you know is addicted to World of Warcraft or any other MMO game, I would love to discuss it with you. The goal of this story is not to single out or embarrass anyone. I simply want to show the effects of the games, and how we can help people that dedicate their lives to playing them. Send me an &lt;a href="mailto:chantyweb@gmail.com"&gt;e-mail&lt;/a&gt; and I will get back to you as soon as possible.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4151260489255253450-3453790474651433386?l=chantygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chantygaming.blogspot.com/feeds/3453790474651433386/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4151260489255253450&amp;postID=3453790474651433386' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4151260489255253450/posts/default/3453790474651433386'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4151260489255253450/posts/default/3453790474651433386'/><link rel='alternate' type='text/html' href='http://chantygaming.blogspot.com/2008/01/reaching-next-level.html' title='Reaching the next level'/><author><name>Chris Pittman</name><uri>http://www.blogger.com/profile/00839753647278087874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4151260489255253450.post-7705883757826489491</id><published>2008-01-18T21:26:00.000-08:00</published><updated>2008-01-18T22:00:32.445-08:00</updated><title type='text'>Red Ring of Despair</title><content type='html'>I was hoping to begin the year talking about the many games I had played over the Christmas holiday. Unfortunately, my 360 became victim to the Red Ring of Death curse that has become a nationwide problem. I wrote up a small description for gamers who are unaware of what exactly I am talking about for &lt;span style="font-style:italic;"&gt;The Anniston Star&lt;/span&gt;'s technology blog, Pushing Buttons. I have included it below, and I hope that next week I can share some impressions of the games I missed.&lt;br /&gt;&lt;br /&gt;If you’re like me, coming home to your favorite video game console can be one of the best ways to relieve the stress of a long day at work/school. For many Xbox 360 owners, however, starting up that system only adds to the stress. A console malfunction dubbed the “Red Ring of Death” has taken the life of thousands of Xbox 360 consoles with no end in sight.&lt;br /&gt;&lt;br /&gt;Many 360 gamers have experienced the dreaded “Red Ring of Death” while booting Microsoft’s latest console. The problem, which is indicated by three flashing red lights on the system’s “Ring of Light,” is the result of the Xbox 360 unit overheating. At this point the console is essentially dead and must be exchanged at the store of purchase(barring warranty life), or sent off to Microsoft for repairs.&lt;br /&gt;&lt;br /&gt;Microsoft initially stated the problem was a rare one, but changed their stance last July by extending the limited warranty on the console to 3 years. This extended warranty applies only to Xbox 360 systems that suffer the “Red Ring of Death.” Microsoft claims that repairing the consoles will cost them over $1 billion.&lt;br /&gt;&lt;br /&gt;Many retailers, such as the popular video game store GameStop, will only offer refurbished units in exchange for a faulty Xbox 360 under store warranty. These stores simply cannot afford to replace broken 360 consoles with brand new systems.&lt;br /&gt;&lt;br /&gt;The “Red Ring of Death” has become quite the phenomenon in the video game world. YouTube is filled with videos regarding the problem, with the majority featuring a humorous take on an otherwise disappointing situation. One of the more popular videos features a band by the name of Distended Warranty. Their song, “Red Ring of Death,” is a hilarious look at the process of sending the unit to Microsoft.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/xq6vlyNdM3I&amp;rel=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/xq6vlyNdM3I&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Successfully starting the Xbox 360 can be a game of its own. Be sure to take a big breath before you press that power button the next time.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4151260489255253450-7705883757826489491?l=chantygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chantygaming.blogspot.com/feeds/7705883757826489491/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4151260489255253450&amp;postID=7705883757826489491' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4151260489255253450/posts/default/7705883757826489491'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4151260489255253450/posts/default/7705883757826489491'/><link rel='alternate' type='text/html' href='http://chantygaming.blogspot.com/2008/01/red-ring-of-dispair.html' title='Red Ring of Despair'/><author><name>Chris Pittman</name><uri>http://www.blogger.com/profile/00839753647278087874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4151260489255253450.post-8399472486982163103</id><published>2007-11-26T15:15:00.000-08:00</published><updated>2007-11-26T16:33:50.347-08:00</updated><title type='text'>Almost...but not quite</title><content type='html'>This weeks &lt;span style="font-style:italic;"&gt;Chanticleer&lt;/span&gt; features my top 10 games of the year list. The year of the dolphin was filled with tons of great games, and so many terrific titles did not make the list. In todays update, I want to list several more quality games from 2007 that should not be missed.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Playstation 3&lt;span style="font-style:italic;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Heavenly Sword&lt;/b&gt;: Heavenly Sword is a brilliant Ninja Gaiden clone that features beautiful graphics and fantastic combat control. The games downfall lies in length, but give Heavenly Sword a rental this holiday season. You'll be glad you did.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Ratchet &amp; Clank Future: Tools of Destruction&lt;/b&gt;: Ratchet &amp; Clank make their PS3 debut in a big way. Insomniac delivered a strong quality title that fans of the series would be crazy to miss.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;&lt;span style="font-weight:bold;"&gt;Xbox 360&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Crackdown&lt;/b&gt;: Crackdown took sandbox style gameplay to the next level when it released back in Feburary. Another short but sweet game, Crackdown promoted user metagames to extend replay value. The game is my absolute favorite cooperative experience of the year. &lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;&lt;span style="font-weight:bold;"&gt;Nintendo Wii&lt;/span&gt;&lt;span style="font-weight:bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Resident Evil 4: Wii Edition&lt;/b&gt;: One of the greatest games of 2005, Resident Evil 4 returns to the Nintendo Wii complete with an updated control scheme. Capcom's thirller serves as one of the greatest games on Nintendo's newest console, and also gives the system a strong mature rated title.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4151260489255253450-8399472486982163103?l=chantygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chantygaming.blogspot.com/feeds/8399472486982163103/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4151260489255253450&amp;postID=8399472486982163103' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4151260489255253450/posts/default/8399472486982163103'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4151260489255253450/posts/default/8399472486982163103'/><link rel='alternate' type='text/html' href='http://chantygaming.blogspot.com/2007/11/almostbut-not-quite.html' title='Almost...but not quite'/><author><name>Chris Pittman</name><uri>http://www.blogger.com/profile/00839753647278087874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4151260489255253450.post-3584449895980635864</id><published>2007-11-19T12:40:00.000-08:00</published><updated>2007-11-19T13:29:48.700-08:00</updated><title type='text'>Gamers have many reasons to be thankful</title><content type='html'>With Thanksgiving holiday quickly approaching, the concept of giving thanks to those you appreciate becomes very important. In this entry, I want to give my thanks to a few people that made this year in gaming so special. The year started off rocky, but amazing fall lineups turned the tide and made this one of the most memorable times for gaming in history.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.airsoftatlanta.com/images/new_shotgun_1a_jpg.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px;" src="http://www.airsoftatlanta.com/images/new_shotgun_1a_jpg.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;First of all, I want to thank the shotgun. First-person-shooter games took the gaming world by storm this year, and it's all thanks to our double-barreled friend. &lt;span style="font-style:italic;"&gt;Bioshock&lt;/span&gt;, &lt;span style="font-style:italic;"&gt;Halo 3&lt;/span&gt;, &lt;span style="font-style:italic;"&gt;Crysis&lt;/span&gt;, &lt;span style="font-style:italic;"&gt;The Orange Box&lt;/span&gt; and &lt;span style="font-style:italic;"&gt;Call of Duty 4&lt;/span&gt; are all examples of games that will be talked about generations into the future. Shooter fans really had no time to rest this year, and now have the ammo they need to keep them busy until next Thanksgiving.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://upload.wikimedia.org/wikipedia/en/4/4a/Goomba3d.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px;" src="http://upload.wikimedia.org/wikipedia/en/4/4a/Goomba3d.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;My next round of applause goes to the goomba. No matter how many times I stomp on your head you come back to make me smile. Smiling was about all I could do while playing the newest entry in the goomba... I mean Mario series. &lt;span style="font-style:italic;"&gt;Super Mario Galaxy &lt;/span&gt;takes platforming to a new level with intricate level design and the fan-service that Nintendo die-hards crave to see. The game is personally my favorite release of the year, which is quite an honor considering all of the quality games that came out.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://content.answers.com/main/content/wp/en/7/79/Agetec.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px;" src="http://content.answers.com/main/content/wp/en/7/79/Agetec.png" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;A big, enormous, mega-sized applause goes to developer Agetec for bringing &lt;span style="font-style:italic;"&gt;Fire Pro Wrestling Returns&lt;/span&gt; to the US. In a world filled to the brim with horrible wrestling games, &lt;span style="font-style:italic;"&gt;Fire Pro Wrestling Returns &lt;/span&gt;delivers exactly what grappling fans want and then some. Japanese gamers (and American importers) have had the luxury of playing the game for over 15 years now. Agetec did the right thing, and hopefully the game will generate enough sales to make their good deed payoff.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://upload.wikimedia.org/wikipedia/en/d/d4/Rtw.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px;" src="http://upload.wikimedia.org/wikipedia/en/d/d4/Rtw.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Realtime Worlds makes me thankful for games that encourage cooperative gameplay. The studio created quite a buzz with&lt;span style="font-style:italic;"&gt; Crackdown&lt;/span&gt; earlier this year, which featured full online cooperative. RTW took coop one step further by allowing each player to be anywhere in the city at anytime. Many coop games of old forced players to stick together, which limited what you could do. The result was one of the best multiplayer games this generation, and proof that cooperative games need to feature online play.&lt;br /&gt;&lt;br /&gt;In addition to the above category, a small thanks to the &lt;span style="font-style:italic;"&gt;Halo 3&lt;/span&gt; beta for helping to generate hype for &lt;span style="font-style:italic;"&gt;Crackdown&lt;/span&gt;. The Halo beta was made available to anyone that purchased &lt;span style="font-style:italic;"&gt;Crackdown&lt;/span&gt;, and that sold plenty of copies to people that did not know what the hell they were buying. So thanks Halo, you made a lot of people realize what they could have been missing.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.datascope.co.uk/images/clientlogos/Rockstar.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px;" src="http://www.datascope.co.uk/images/clientlogos/Rockstar.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Finally, I want to thank Rockstar Games for delaying &lt;span style="font-style:italic;"&gt;Grand Theft Auto IV &lt;/span&gt;to March of 2008. This year was so packed with games that we needed something to be pushed back, and our friends over the pond obliged. Thank you Rockstar, and please fix all of the framerate problems that were evident in early builds of the game. Please?&lt;br /&gt;&lt;br /&gt;There are many reasons for gamers to have a smile on their face this holiday season. The Thanksgiving break will allow us all to catch up on our growing backlogs, or enjoy some of the past hits that we cannot stop thinking about. Happy Thanksgiving and happy gaming.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4151260489255253450-3584449895980635864?l=chantygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chantygaming.blogspot.com/feeds/3584449895980635864/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4151260489255253450&amp;postID=3584449895980635864' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4151260489255253450/posts/default/3584449895980635864'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4151260489255253450/posts/default/3584449895980635864'/><link rel='alternate' type='text/html' href='http://chantygaming.blogspot.com/2007/11/gamers-have-many-reasons-to-be-thankful.html' title='Gamers have many reasons to be thankful'/><author><name>Chris Pittman</name><uri>http://www.blogger.com/profile/00839753647278087874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4151260489255253450.post-807617796062809199</id><published>2007-11-12T12:04:00.000-08:00</published><updated>2007-11-12T12:35:11.613-08:00</updated><title type='text'>Shoot to the stars</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://upload.wikimedia.org/wikipedia/en/thumb/8/8b/Smgboxartwii.jpg/256px-Smgboxartwii.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px;" src="http://upload.wikimedia.org/wikipedia/en/thumb/8/8b/Smgboxartwii.jpg/256px-Smgboxartwii.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Today is a big day for Wii owners across the nation as &lt;span style="font-style:italic;"&gt;Super Mario Galaxy&lt;/span&gt; is now on store shelves. &lt;span style="font-style:italic;"&gt;Galaxy&lt;/span&gt; is the first big Wii game to hit the console since its release last November. The game boasts visuals that push Nintendo's console to a new level, as well as the fantastic gameplay you would expect from a Mario title.&lt;br /&gt;&lt;br /&gt;The atmosphere of the game is unlike anything you have experienced from a previous Mario game. The space setting forces you to deal with the law of gravity in addition to the standard Mario enemies.&lt;br /&gt;&lt;br /&gt;The aspect of the game that I am most excited about is the return of popular power-ups like the fire flower. &lt;span style="font-style:italic;"&gt;Super Mario 3&lt;/span&gt; was known for the many transformation items that you could get, and that ultimately kept the game fresh during future replays. The return of the airships also have me giddy.&lt;br /&gt;&lt;br /&gt;The Nintendo World Store in New York had a &lt;span style="font-style:italic;"&gt;Galaxy&lt;/span&gt; release celebration last night. Thousands of people attended the event, which gave gamers the first opportunity to buy the critically acclaimed game. Event goers also got plenty of free swag to make their trip worthwhile. &lt;br /&gt;&lt;br /&gt;Check out &lt;span style="font-style:italic;"&gt;&lt;a href="http://www.thechanticleeronline.com"&gt;The Chanticleer&lt;/a&gt;&lt;/span&gt; over the next few weeks for the final verdict on Super Mario Galaxy. Until then, check out the opening to the game.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/a2BQeRLbC8g&amp;rel=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/a2BQeRLbC8g&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4151260489255253450-807617796062809199?l=chantygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chantygaming.blogspot.com/feeds/807617796062809199/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4151260489255253450&amp;postID=807617796062809199' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4151260489255253450/posts/default/807617796062809199'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4151260489255253450/posts/default/807617796062809199'/><link rel='alternate' type='text/html' href='http://chantygaming.blogspot.com/2007/11/shoot-to-stars.html' title='Shoot to the stars'/><author><name>Chris Pittman</name><uri>http://www.blogger.com/profile/00839753647278087874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4151260489255253450.post-2421875316450925236</id><published>2007-11-05T12:40:00.000-08:00</published><updated>2007-11-05T13:17:27.864-08:00</updated><title type='text'>Hidden gems are the best</title><content type='html'>I am excited for the next week for two main reasons. First and foremost, the release of &lt;span style="font-style:italic;"&gt;Super Mario Galaxy&lt;/span&gt; will rock the gaming world with the platform goodness that we all love. I will talk all about &lt;span style="font-style:italic;"&gt;Super Mario Galaxy&lt;/span&gt; in next weeks blog.&lt;br /&gt;&lt;br /&gt;This week is dedicated to the other reason I can't wait for November 12th to arrive, &lt;span style="font-style:italic;"&gt;Fire Pro Wrestling Returns&lt;/span&gt; for Playstation 2.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Fire Pro Wrestling&lt;/span&gt;, created by Spike, is one of the most enjoyable series of games I have ever played. The series began in 1989 with the release of &lt;span style="font-style:italic;"&gt;Fire Pro Wrestling Combination Tag&lt;/span&gt; for the PC Engine. &lt;span style="font-style:italic;"&gt;Fire Pro&lt;/span&gt; has gained the support of the japanese gaming audience with each installment, but only two games have reached the United States (&lt;span style="font-style:italic;"&gt;Fire Pro Wresting&lt;/span&gt; 1 and 2 for the Gameboy Advance). &lt;br /&gt;&lt;br /&gt;The game features 2-d graphics that look decades old, but don't count the title out because of visuals. &lt;span style="font-style:italic;"&gt;Fire Pro&lt;/span&gt; features the best gameplay, the most incredible animations and the deepest customization options of any wrestling game to date. It also boasts the biggest roster of wrestlers in a game; featuring around a dozen federations to choose from.&lt;br /&gt;&lt;span style="font-style:italic;"&gt;&lt;br /&gt;Final Fire Pro Wrestling&lt;/span&gt; marks the return of the series to American shores, and at a budget price of 20 dollars to boot. I urge any fan of wrestling or fighting games to give it a shot. The graphics might be simple, but the gameplay delivers in spades.&lt;br /&gt;&lt;br /&gt;And that is what really matters.&lt;br /&gt;&lt;br /&gt;Below is the Agetec(the US translator) trailer of &lt;span style="font-style:italic;"&gt;Final Fire Pro Wrestling&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/rh-IvP3zmXM"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/rh-IvP3zmXM" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4151260489255253450-2421875316450925236?l=chantygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chantygaming.blogspot.com/feeds/2421875316450925236/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4151260489255253450&amp;postID=2421875316450925236' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4151260489255253450/posts/default/2421875316450925236'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4151260489255253450/posts/default/2421875316450925236'/><link rel='alternate' type='text/html' href='http://chantygaming.blogspot.com/2007/11/hidden-gems-are-best.html' title='Hidden gems are the best'/><author><name>Chris Pittman</name><uri>http://www.blogger.com/profile/00839753647278087874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4151260489255253450.post-4572417273205846141</id><published>2007-10-29T09:13:00.000-07:00</published><updated>2007-10-29T09:52:01.639-07:00</updated><title type='text'>Length isn't everything</title><content type='html'>This past weekend the hype of &lt;span style="font-style:italic;"&gt;Super Mario Galaxy&lt;/span&gt; hit me like a ton of bricks. I had always anticipated the game, but with just two weeks left to go the realization of the next installment in platform perfection left me excited. I have long been a fan of the Mario games, with &lt;span style="font-style:italic;"&gt;Super Mario Bros. 3&lt;/span&gt;, &lt;span style="font-style:italic;"&gt;Super Mario World&lt;/span&gt; and &lt;span style="font-style:italic;"&gt;Super Mario 64&lt;/span&gt; being three of the most amazing games I have ever played. &lt;br /&gt;&lt;br /&gt;With literally a mountain of work that needed to be done, I did what any Nintendo fanboy would do: Download &lt;span style="font-style:italic;"&gt;Super Mario 64&lt;/span&gt; from the Wii's Virtual Console. I grinned ear-to-ear as the trademark "It's a me! Mario!" filled the room. I had planned to atleast play the game again before the release of Galaxy, but knew I would not have the time to fully complete the game.&lt;br /&gt;&lt;br /&gt;Boy was I wrong.&lt;br /&gt;&lt;br /&gt;It took me just over 13 hours to go through the game, which is extremely short compared to how I remembered. Obviously I had played through before and knew where everything was with little trouble, but 13 hours is still very short for what is one of the greatest games of all time.&lt;br /&gt;&lt;br /&gt;This got me thinking. Does a games length define just how good that game is?&lt;br /&gt;&lt;br /&gt;Two recent releases of fantastic games met critcism due to length. &lt;span style="font-style:italic;"&gt;Bioshock&lt;/span&gt; and &lt;span style="font-style:italic;"&gt;Heavenly Sword&lt;/span&gt; are two of the best titles released this year, and the major problem that many reviewers had were length related. Some of these reviewers also neglected to hold these games in the high standing they deserve due to this.&lt;br /&gt;&lt;br /&gt;I actually read on many forums about gamers skipping these two blockbusters because they were "short". &lt;br /&gt;&lt;br /&gt;I'm here to tell you that game length DOES NOT MATTER.&lt;br /&gt;&lt;br /&gt;I have played through &lt;span style="font-style:italic;"&gt;Bioshock&lt;/span&gt; two times, and the games length is fine. If the game was any longer it would wear thin. &lt;br /&gt;&lt;br /&gt;The answer is for developers to find that perfect balance. It sounds simple enough does it not?&lt;br /&gt;&lt;br /&gt;Games like &lt;span style="font-style:italic;"&gt;Super Mario 64&lt;/span&gt; and &lt;span style="font-style:italic;"&gt;Bioshock&lt;/span&gt; both represent the perfect length for their respective genres. A platformer or shooter over 20 hours is bound to become repetitive in a hurry.&lt;br /&gt;&lt;br /&gt;Don't get me wrong, I love my RPGs to be 40+ hours. They are designed to be that long, however, and the story is usually deep enough to carry the game the distance.&lt;br /&gt;&lt;br /&gt;The moral of this post is to never ever skip a game based on length. Some of the best games ever made can be beaten on a weekend. Rentals work fine as well. Just don't miss out!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4151260489255253450-4572417273205846141?l=chantygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chantygaming.blogspot.com/feeds/4572417273205846141/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4151260489255253450&amp;postID=4572417273205846141' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4151260489255253450/posts/default/4572417273205846141'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4151260489255253450/posts/default/4572417273205846141'/><link rel='alternate' type='text/html' href='http://chantygaming.blogspot.com/2007/10/length-isnt-everything.html' title='Length isn&apos;t everything'/><author><name>Chris Pittman</name><uri>http://www.blogger.com/profile/00839753647278087874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4151260489255253450.post-1647642768371624068</id><published>2007-10-22T20:13:00.000-07:00</published><updated>2007-10-22T20:48:16.232-07:00</updated><title type='text'>Smashapalooza</title><content type='html'>I know that it has been delayed until next year, but I simply cannot get Super Smash Bros. Brawl off of my mind. The game is going to be the ultimate Nintendo fan-service experience.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.ebgames.com/common/images/lbox/230015brp.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px;" src="http://www.ebgames.com/common/images/lbox/230015brp.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The sheer number of options that have been added to the game is surreal. The network play is what I'm looking forward to the most. Hopefully the developer will use the extra time to smooth out the net code.&lt;br /&gt;&lt;br /&gt;The Subspace Emissary is going to huge as well. The single player modes in the previous installments have always lacked in the adventure aspect. The games length will definitely benefit from each character having their own unique adventure to play through.&lt;br /&gt;&lt;br /&gt;Speaking of characters, Brawl has the best cast of any Smash game to date. The additions of both Sonic and Solid Snake are huge, and prove that Nintendo will look to third parties in order to boost the games roster. The two characters that I really want to see are Mega Man and Captain Falcon. Mega Man has been one of my all time favorite gaming characters, and I really think that he should be in the game. Capcom deserves to have at least one character in the game due to their strong relationship with Nintendo. Captain Falcon on the other hand is a staple Smash character that needs to return.&lt;br /&gt;&lt;br /&gt;The daily &lt;a href="http://www.smashbros.com/en_us/"&gt;Smash Bros. Dojo&lt;/a&gt; updates help to ease the pain of the recent delay. The site is updated each weekday with new information about the game. Who knows, maybe Mega Man is just an update away.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4151260489255253450-1647642768371624068?l=chantygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chantygaming.blogspot.com/feeds/1647642768371624068/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4151260489255253450&amp;postID=1647642768371624068' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4151260489255253450/posts/default/1647642768371624068'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4151260489255253450/posts/default/1647642768371624068'/><link rel='alternate' type='text/html' href='http://chantygaming.blogspot.com/2007/10/smashapalooza.html' title='Smashapalooza'/><author><name>Chris Pittman</name><uri>http://www.blogger.com/profile/00839753647278087874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4151260489255253450.post-7263769061015501738</id><published>2007-10-15T14:39:00.000-07:00</published><updated>2007-10-15T14:49:05.873-07:00</updated><title type='text'>Robots and tears</title><content type='html'>This past summer, Activision sent us &lt;span style="font-style:italic;"&gt;Transformers:The Game&lt;/span&gt;. I wrote a review for it, but it was not published due to fact that it did take place in the summer when we do not print. The release of the &lt;span style="font-style:italic;"&gt;Transformers&lt;/span&gt; movie on DVD gave me the idea to post that review here. Below is the review in its entirety.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Transformers:The Game&lt;span style="font-style:italic;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The hype behind the recently released &lt;span style="font-style:italic;"&gt;Transformers&lt;/span&gt; movie has taken the nation by storm. &lt;span style="font-style:italic;"&gt;Transformers&lt;/span&gt; fans both young and old have flocked to theaters to see the newest big screen rendition of the popular series. A game based off of the movie was also created to coincide with the release of the motion picture. The game adaptation of Michael Bay's box office hit, however, is most certainly not more than meets the eye.&lt;br /&gt;&lt;br /&gt;The initial challenge that gamers are presented with is choosing between controlling the Autobots or the Decepticons. The Autobot side features such &lt;span style="font-style:italic;"&gt;Transformers&lt;/span&gt; staples as Optimus Prime and Bumblebee while the Decepticon story puts you behind the reigns of evil classics like Megatron, Barricade and Starscream. Both campaigns feature the robots fighting to recover the AllSpark artifact. Each choice leads you down a different storyline path complete with different levels, objectives and characters. &lt;br /&gt;&lt;br /&gt;Unfortunately that is where the main differences between the two ends.&lt;br /&gt;&lt;br /&gt;Each campaign is split into four main chapters that are followed by a final confrontation battle. Each level has four missions that must be completed in order to move on to the next area. These missions range from hi-speed chases to assisting other &lt;span style="font-style:italic;"&gt;Transformers&lt;/span&gt; and of course the good ole fashioned robot brawl. The downside is that each mission is extremely short. In fact most gamers will be able to cruise through each mission in a matter of minutes.&lt;br /&gt;&lt;br /&gt;Gameplay elements are shared and stay consistent throughout the game, no matter what type of Transformer you are controlling. The game features the ability to transform, which makes for one of the more interesting aspects of the game. You can use these transformations to get around the map quickly and complete missions. Each Transformer has a light and heavy ranged weapon, but these pale in comparison to the standard melee attack and become useless in later levels, as enemies will simply shrug off your fire. The melee function is almost too powerful, as you can simply pummel most foes into submission with little effort. The rest of the game controls pretty well. Locking on to enemies, maneuvering around, and jumping through the levels is spot on.&lt;br /&gt;&lt;br /&gt;The main problem with &lt;span style="font-style:italic;"&gt;Transformers: The Game&lt;/span&gt; lies in the difficulty, or lack there of. Running out of health is literally the biggest challenge in the game as each level has a staggering amount of health icons placed at every turn. Most enemies will drop health packs when defeated as well so it becomes almost impossible to run out of them. An integral part of every game is the challenge, and &lt;span style="font-style:italic;"&gt;Transformers: The Game&lt;/span&gt; simply does not offer much to keep players guessing.&lt;br /&gt;&lt;br /&gt;The game does very little to hook players visually, aside from the well constructed Transformer models. The framerate runs very smoothly in the early levels, but can stutter quite frequently later in the game when a good deal of action is taking place. Building damage and destruction is represented nicely, but can be random at times. Sometimes an entire building will fall to the ground without the character even making contact with it. Collision detection issues are not rampant though, but a little more Q and A could have prevented this entirely.&lt;br /&gt;&lt;br /&gt;The music is nothing special and is quickly forgotten. Several voice actors from the movie such as Shia LaBeouf reprise their characters role during the games cutscenes. Most of the dialog during actual gameplay is repetitive, and ends up being more of a nuisance than a help.&lt;br /&gt;&lt;br /&gt;Most gamers will finish both campaigns very quickly, but there are four sub missions to complete as well as five icons and 100 hidden cubes in each level. The sub missions, however, do nothing to power up your Transformers and really offer no incentive to complete. The icons and cubes do nothing to power you up either, but perfectionists will want to collect every single thing the game offers. These items do unlock special bonus content that you can view from the main menu.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Transformers: The Game&lt;/span&gt; falls short in almost every category, and is hard to recommend to even the most diehard fan. The mindless bashing of enemies, the lack of quality missions, and the overall short experience are all reasons to avoid the game. The bonus content is something that may appeal to fans, but it's not worth buying and playing through the game to unlock. That money and time would be better spent at the theater watching the movie.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;D-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4151260489255253450-7263769061015501738?l=chantygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chantygaming.blogspot.com/feeds/7263769061015501738/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4151260489255253450&amp;postID=7263769061015501738' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4151260489255253450/posts/default/7263769061015501738'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4151260489255253450/posts/default/7263769061015501738'/><link rel='alternate' type='text/html' href='http://chantygaming.blogspot.com/2007/10/robots-and-tears.html' title='Robots and tears'/><author><name>Chris Pittman</name><uri>http://www.blogger.com/profile/00839753647278087874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4151260489255253450.post-4814790333417088837</id><published>2007-10-08T12:46:00.000-07:00</published><updated>2007-10-08T13:36:24.468-07:00</updated><title type='text'>The best value EVER</title><content type='html'>Today I want to talk about the single greatest value in video games ever; &lt;span style="font-style:italic;"&gt;The Orange Box.&lt;/span&gt; This five game combination features &lt;span style="font-style:italic;"&gt;Half-Life 2&lt;/span&gt;(with both expansions) in all of it's glory, along with the long awaited &lt;span style="font-style:italic;"&gt;Team Fortress 2&lt;/span&gt; and a new single player experience dubbed &lt;span style="font-style:italic;"&gt;Portal&lt;/span&gt;. The game ships this week for PC and Xbox 360, and will appear on the PS3 in the coming weeks.&lt;br /&gt;&lt;span style="font-style:italic;"&gt;&lt;br /&gt;Half-Life 2&lt;/span&gt; needs no introduction. This game has been praised as one of the greatest games of all time, nabbing over 50 game-of-the-year awards. Publication &lt;span style="font-style:italic;"&gt;PC Gamer&lt;/span&gt; also called the title the “Best PC Game Ever.” &lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Half-Life 2: Episode 1&lt;/span&gt; was named action game of the year by Gamespy last year and for good reason. The episodic wonder was a very impressive addition to an already fantastic game. Episode 2 will also improve on the original story, with the action taking place in the beautiful White Forest outside of City 17. These two episodes combined with the original game make an experience that will last way beyond the normal time of a FPS.&lt;br /&gt;&lt;span style="font-style:italic;"&gt;&lt;br /&gt;Team Fortress 2&lt;/span&gt; is the main element of this package and the part that most people will spend years playing. Valve has taken time to get &lt;span style="font-style:italic;"&gt;TF2&lt;/span&gt; ready, but the wait will be worth it. The class based multiplayer thriller has been deemed the online multiplayer GOTY, which is quite a compliment considering the upcoming &lt;span style="font-style:italic;"&gt;Call of Duty 4&lt;/span&gt; and &lt;span style="font-style:italic;"&gt;Unreal Tournament III&lt;/span&gt;. &lt;br /&gt;&lt;br /&gt;Portal is an interesting game mode that puts on a new spin on the puzzle genre. Players must manipulate time and space to get through levels. I am looking forward to checking this mode out simply for the new factor.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;The Orange Box&lt;/span&gt; is filled with tons of quality and should not be missed. Circuit City will have the PC version for $37.99 on Tuesday, which is a fantastic deal. Be sure to check out my review for &lt;span style="font-style:italic;"&gt;The Orange Box&lt;/span&gt; in the October 18th issue of &lt;span style="font-style:italic;"&gt;The Chanticleer&lt;/span&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4151260489255253450-4814790333417088837?l=chantygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chantygaming.blogspot.com/feeds/4814790333417088837/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4151260489255253450&amp;postID=4814790333417088837' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4151260489255253450/posts/default/4814790333417088837'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4151260489255253450/posts/default/4814790333417088837'/><link rel='alternate' type='text/html' href='http://chantygaming.blogspot.com/2007/10/best-value-ever.html' title='The best value EVER'/><author><name>Chris Pittman</name><uri>http://www.blogger.com/profile/00839753647278087874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4151260489255253450.post-8986244793414528318</id><published>2007-10-01T15:24:00.000-07:00</published><updated>2007-10-01T15:50:10.695-07:00</updated><title type='text'>The aftermath</title><content type='html'>I hate to make my blog about the same game for two weeks in a row, but &lt;span style="font-style:italic;"&gt;Halo 3&lt;/span&gt; is that awesome and definitely worth the praise. By now many gamers have experienced &lt;span style="font-style:italic;"&gt;Halo 3&lt;/span&gt; in all of its glory, and I want to touch on some of the things that I enjoyed most about my experience.&lt;br /&gt;&lt;br /&gt;The online coop mode is definitely the mode i enjoy most, because I have always been a big fan of &lt;span style="font-style:italic;"&gt;Halo's&lt;/span&gt; campaign mode. I played through the original &lt;span style="font-style:italic;"&gt;Halo&lt;/span&gt; in coop with probably 20 different people. I never understood why Bungie neglected to add online to &lt;span style="font-style:italic;"&gt;Halo 2&lt;/span&gt;, but it was definitely worth the wait. I went through the game on legendary with two friends this past weekend, and the experience was fantastic.&lt;br /&gt;&lt;br /&gt;The game is so short but the length actually fits a cooperative game quite well. In fact, the game resembles &lt;span style="font-style:italic;"&gt;Gears of War&lt;/span&gt; in terms of total hours needed to complete. The game does enough to fulfill the story and at the same time manages to be just the right length for replayability.&lt;br /&gt;&lt;br /&gt;I also dabbled in multiplayer for a bit, and was quite pleased with the community. &lt;span style="font-style:italic;"&gt;Halo&lt;/span&gt; has always been a game where racial slurs occur within seconds of each other while playing online. However, I only encountered one of these guys in my 15 or so games, and he was quickly blocked with the lovely new mute feature.&lt;br /&gt;&lt;br /&gt;I can already tell that I will be spending a ton of time in the theater. The sheer number of options is incredible, and the fact that you can watch and learn from previous multiplayer matches is a feature I fully expect to see in future console FPS games.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_iZXjUsZ0rJc/RwF4zY7YUFI/AAAAAAAAAAU/nNt9CaAmSPw/s1600-h/halo3piccie.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_iZXjUsZ0rJc/RwF4zY7YUFI/AAAAAAAAAAU/nNt9CaAmSPw/s320/halo3piccie.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5116503475929763922" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;For more on &lt;span style="font-style:italic;"&gt;Halo 3&lt;/span&gt;, check out the full review in this weeks issue of &lt;span style="font-style:italic;"&gt;The Chanticleer&lt;/span&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4151260489255253450-8986244793414528318?l=chantygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chantygaming.blogspot.com/feeds/8986244793414528318/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4151260489255253450&amp;postID=8986244793414528318' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4151260489255253450/posts/default/8986244793414528318'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4151260489255253450/posts/default/8986244793414528318'/><link rel='alternate' type='text/html' href='http://chantygaming.blogspot.com/2007/10/i-hate-to-make-my-blog-about-same-game.html' title='The aftermath'/><author><name>Chris Pittman</name><uri>http://www.blogger.com/profile/00839753647278087874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_iZXjUsZ0rJc/RwF4zY7YUFI/AAAAAAAAAAU/nNt9CaAmSPw/s72-c/halo3piccie.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4151260489255253450.post-7917321492426704347</id><published>2007-09-24T11:51:00.000-07:00</published><updated>2007-09-24T12:53:17.912-07:00</updated><title type='text'>Broken Halo</title><content type='html'>Halo 3 is finally out and gamers can finally finish the fight.&lt;br /&gt;&lt;br /&gt;Unfortunatly not without some problems.&lt;br /&gt;&lt;br /&gt;There are three versions of the game and people wanting the Limited Edition may find a cruel surprise when they open the case.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_iZXjUsZ0rJc/RvgNFY7YUEI/AAAAAAAAAAM/Mq0rDkcOmlI/s1600-h/haloscratched.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_iZXjUsZ0rJc/RvgNFY7YUEI/AAAAAAAAAAM/Mq0rDkcOmlI/s320/haloscratched.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5113851763121213506" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;That's right, scratch-o-rama. The prongs holding both the game and the bonus disc are extremely weak. This has led to the above situation happening, which is unacceptable in my mind for a game of such magnitude.&lt;br /&gt;&lt;br /&gt;Gaming Web sites witnessed this while opening their legendary copies this week. &lt;a href="http://xbox360.ign.com/articles/821/821913p1.html"&gt;This IGN video&lt;/a&gt; shows just how bad the problem can be. Both discs are off the prongs and Hilary Goldstein even comments on how bad they are scratched. &lt;a href="http://www.gamevideos.com"&gt;Gamevideos&lt;/a&gt; also has a video of their unsuccessful unboxing. &lt;br /&gt;&lt;br /&gt;For the record, the legendary version that the press received consisted of the limited edition case in the Master Chief helmet. The legendary available to consumers comes in two seperate (and well made) dvd cases.&lt;br /&gt;&lt;br /&gt;Thankfully some retailers have reported no problems with their copies of the limited edition. However, the problem does exist and people must decide if the extra content is worth the risk of a scratched game.&lt;br /&gt;&lt;br /&gt;For me it's not.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4151260489255253450-7917321492426704347?l=chantygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chantygaming.blogspot.com/feeds/7917321492426704347/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4151260489255253450&amp;postID=7917321492426704347' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4151260489255253450/posts/default/7917321492426704347'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4151260489255253450/posts/default/7917321492426704347'/><link rel='alternate' type='text/html' href='http://chantygaming.blogspot.com/2007/09/broken-halo.html' title='Broken Halo'/><author><name>Chris Pittman</name><uri>http://www.blogger.com/profile/00839753647278087874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_iZXjUsZ0rJc/RvgNFY7YUEI/AAAAAAAAAAM/Mq0rDkcOmlI/s72-c/haloscratched.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4151260489255253450.post-538027938721165400</id><published>2007-09-17T08:24:00.000-07:00</published><updated>2007-09-17T20:34:09.380-07:00</updated><title type='text'>Welcome</title><content type='html'>Welcome to the first entry in my blog dedicated to the world of technology and video games. Each week I will provide you with the current news from the world of gaming. I will also discuss the releases for the week and post reviews of games I have played.&lt;br /&gt;&lt;br /&gt;A week of exciting announcements is ahead of us with the Tokyo Game Show taking place this week in Japan. &lt;span style="font-style:italic;"&gt;Ninja Gaiden 2&lt;/span&gt; has already been announced for the 360, and it looks to be just as special as the original Xbox hit. Capcom has already promised a slew of new games to be unveiled on Wednesday. I will touch on all the big announcements next week.&lt;br /&gt;&lt;br /&gt;Tony Hawk has reason to fear as a new skateboarding game has emerged. EA has a hit on their hands with &lt;span style="font-style:italic;"&gt;skate.&lt;/span&gt;, which came out last Friday. The game plays very simulation style, which will please fans looking for a real skating game. The demo on the Xbox Live Marketplace helped to push hype to a new level. The innovative flick-it control scheme makes the game play more precise and fun.&lt;br /&gt;&lt;br /&gt;A &lt;span style="font-style:italic;"&gt;Tony Hawk Proving Ground&lt;/span&gt; demo was also released, and you can almost tell that the developers at Neversoft mailed it in after seeing &lt;span style="font-style:italic;"&gt;skate.&lt;/span&gt; in action. The game feels extremely flat in comparison, and even has less animations than before. We'll have to see if &lt;span style="font-style:italic;"&gt;Proving Ground&lt;/span&gt; can polish up in the next month. It's going to take alot to overtake the new guy.&lt;br /&gt;&lt;br /&gt;I leave you this week with a short preview of what to expect in next weeks entry.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/mxlCfJGduis"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/mxlCfJGduis" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4151260489255253450-538027938721165400?l=chantygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chantygaming.blogspot.com/feeds/538027938721165400/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4151260489255253450&amp;postID=538027938721165400' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4151260489255253450/posts/default/538027938721165400'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4151260489255253450/posts/default/538027938721165400'/><link rel='alternate' type='text/html' href='http://chantygaming.blogspot.com/2007/09/welcome.html' title='Welcome'/><author><name>Chris Pittman</name><uri>http://www.blogger.com/profile/00839753647278087874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry></feed>
